“We will go onward... and onward… and onward…”. The mortals formed in ranks against me. League of Legends (LoL) is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows and macOS. v8.18 Mortals fleeing the conflict came to know them instead by a new and scornful name: the darkin. Over time, the Magelords won a series of crushing victories, leaving them on the brink of obliterating their sworn enemy forever. An online multiplayer session-based game where rival teams compete against one another for victory on highly stylized battlefields and landscapes.

If Aatrox’s team is on the defensive, a well-aimed Blades of Torment can slow multiple enemies and open a window for retreating allies to slip away. (Active) Upon activation, Aatrox instantly damages enemies in an area around him. © 1999-2020 Neo Era Media Inc. All rights reserved.

I crashed into them. Cooldown increased to 26 / 23 / 20 / 17 / 14 seconds from 18 / 17 / 16 / 15 / 14. In the years that followed, Aatrox groomed many more hosts—men and women of exceptional vitality or fortitude. Aatrox has released weaker than we'd like, so we're adding power into his baseline damage and durability and making some quality of life changes to his E. Aatrox, the Darkin Blade will bring ruin upon us this patch! Blood Thirst grants Aatrox plenty of sustain as he tangos with enemy initiators and tanks. E healing increased. At first, they could only watch in awe as this unknown hero cleaved through their enemies, his body and blade moving in unison as if one being. E recharge rate decreased early, increased later. Remade as one of the Ascended, his wings were the golden light of dawn, and his armor sparkled like a constellation of hope from beyond the great veil. This ability goes on cooldown on death and refreshes upon respawn. Hopefully, we’ll come out the other side more comfortable giving Aatrox balance tweaks in the future. They followed Aatrox into the fray, each fighting with the furious strength of ten until they had won a most unlikely victory. I slay. Innate: Aatrox periodically empowers his next basic attack on-attack to gain  50 bonus range and deal 5% − 12% (based on level) of the target's  maximum health as bonus physical damage, capped at 100 against monsters, and heal him for 100% of the bonus damage dealt, reduced to 25% against minions. PS - turns out a certain Glorious Executioner has an ability called Blood Rush. It tells of a war between two great factions remembered only as the Protectorate and the Magelords. When using an ability that costs Health, Aatrox stores the self-inflicted damage into the Blood Well. His presence inspired the desperate warriors. For centuries, he strained against this hellish confinement... until some nameless mortal was foolish enough to try and wield the blade once more. Rule 3: Kill him firstOf course you have to be able to kill Aatrox before you can even start to worry about his Blood Well passive. Changed several interactions where it overwrote any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed. When you're starting a game of League of Legends you should always keep in mind if you'll be at an advantage or disadvantage against your opponent, so … Blood Fantasy Violence Mild Suggestive Themes Use of Alcohol and Tobacco Online Interactions Not Rated by the ESRB It was raining when we fought.

Tales like these appear among the myths of many cultures. And that attack speed buff isn’t just killing you faster, it’s healing him like crazy. The hitbox begins 100-units behind Aatrox and extends 475-units in front of him, measuring between 300 and 500-units wide from behind to in front. Recharge time changed to 24 / 20 / 16 / 12 / 8 seconds from 20 / 18 / 16 / 14 / 12. When we have talked about Aatrox, we’ve typically focused on his self-heal based gameplay, and how difficult it is to maintain. Slow duration changed to 2 seconds at all ranks from 1. My mouth open, throat hollow, unable to pull in air. Raging against this injustice, he arrived at a solution that could only be born of a prisoner’s desperation. So true and just was his conduct that other god-warriors would always gather at his side, and ten thousand mortals of Shurima marched behind him. He is fleeing from adversaries. We're making him less reliable as a blind pick with the removal of revives from his ultimate. In team fights, Aatrox's mobility takes on a more offensive bent, allowing him to dive past tanks onto valuable back line targets. We want to give Aatrox more to do in the games he’s not running away with. Cost:6300 IP / 975 RP Fighter, Tank. He was at the vanguard of every noble conflict. The weapon was a prison, sealing his consciousness in suffocating, eternal darkness, robbing him even of the ability to die. Other forms of crowd control applied while the animation is in progress will be suspended until the animation finishes. Though Shurima had triumphed, they all had lost something in their victory... even noble Aatrox. Base damage reduced to 75 / 110 / 145 / 180 / 215 from 75 / 120 / 165 / 210 / 255. Each of the three casts has Aatrox perform an acrobatic strike with his greatsword, dealing physical damage in a distinct area. Active duration reduced to 10 seconds from 12. If you vote for me, you slay too!, If I lose the mayor's election, I will find you., Why talk? Maddox's older brother. Health regeneration growth increased to 0. In the years that followed, Aatrox groomed many more hosts—men and women of exceptional vitality or fortitude. His attacks are still considered melee. But the surviving Ascended, the self-described Sunborn, had been forever changed by what they had encountered. Aatrox no longer heals off damage to non-champions.

Each cast counts as an ability activation for the purposes of on-cast effects such as, The location that the target is dragged to is not at the target's original location, but slightly closer towards, There's a small delay in checking if the target is in or outside the, His resource bar indicates the remaining duration of. This patch, we're dropping his damage across the board (higher E cooldown means less reliability on Q) but are especially focusing on his early game. R bonus attack damage increased at later ranks. Base attack damage increased to 68 from 60. The fighting has not ended. With this change, Aatrox must build items for damage and won’t be able to simultaneously tank and smash face as easily. The flesh he stole and crudely shaped began to feel like a mockery of his former glory—a cage only slightly larger than the sword. He could run past me. (Active) Aatrox fires a line attack that damages and slows enemies caught in its path. Aatrox is a champion in League of Legends. ", Aatrox Champion Spotlight | Gameplay - League of Legends (Rework 2018), Aatrox: Champion Spotlight | Gameplay - League of Legends (Orginal), https://liquipedia.net/leagueoflegends/index.php?title=Aatrox&oldid=324012. This page contains a kill guide, stats, strategy for Aatrox, The Darkin Blade. Cooldown reduced to 140 / 120 / 100 seconds from 160 / 140 / 120. His new passive is much more difficult to access in the jungle than the old one, so we’re tuning that. When he’s ready to finish the job, Massacre adds significantly to an already potent burst combo. Umbral Dash can be cast during his other abilities without cancelling them, and vice versa. Q damage ratio decreased. Blood gain changed to based on ability casts from based on health costs. True to his nature as an unkillable ancient terror, Aatrox survived the nerfs we threw at him during preseason and is still savaging both pro and regular play.

Base health decreased. !” the mortal screams. I roar. A few clarity improvements will help enemies make the best choice when deciding when and if to kill him the first time or wait out the clock to deny the revive. In order to heal, he has to keep Blood Thirst toggled on heal mode instead of damage mode.

Killing him first means his attack speed will be slow, his heals weak, and his revival passive giving very little, if any life in return. Ask us anything! Just slay., Maddox always hiding. E Umbral Dash. Toward a better host. On enemy champion takedown, World Ender is extended (refreshing its effects) by 5 seconds (up to the original amount).

The amount healed is tripled when below half health(Active) Every third attack now deals bonus damage instead of healing Aatrox. Mid-Patch 8.13 Updates

We overnerfed Aatrox in 9.18 and are giving back some of the waveclear he lost. Blood Well's cooldown lowered at later levels. Our last set of Aatrox changes brought his lane bullying under control, giving us room to improve his scaling into later phases of the game. Please. Trapped within his own blade by the magic of his foes, he waited out the millennia for a suitable host to wield him - this mortal warrior was corrupted and transformed by the living weapon, and Aatrox was reborn.

The battle.

These changes are already live; we’re just putting them here as a reminder. Massacre (Active): Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions. I hear their souls retreating from this world. He was at the vanguard of every noble conflict. Aatrox is at his weakest when he’s running away from a fight. Aatrox generates Blood Well equal to 15% − 50% (based on duration) of his maximum health over the duration. First Cast: Aatrox's first strike affects a 625 × 180-unit rectangular area in the target direction, with Aatrox centered on the back line and the Sweetspot at the farthest edge. Aatrox smashes the ground, dealing damage to the first enemy hit. Tackling a project that large is something more appropriate for a full VGU or a champion class update, but that focus has led us to neglect Aatrox for far too long. Healing against minions reduced to 25% from 100%. Cooldown reduced to 140 / 130 / 120 seconds from 160 / 140 / 120. Strikes that hit with the Edge knock enemies up for 0.25s and deal 50% more damage.

A force greater than a thousand dead suns pulled him inside the sword he had carried into battle countless times, and forever bound his immortal essence to it.

First cast width increased to 200 from 175. Base damage increased to 20 / 50 / 80 / 110 / 140 from 10 / 35 / 60 / 95 / 120. E recharge time increased. If Aatrox is allowed to fight for an entire teamfight, he gains several significant benefits. Aatrox will assume stance when an enemy champion is in range of Infernal Chains.



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